11/11/2022 0 Comments Far cry 4 fix fps problems![]() This has to do with bad port optimization from Ubisoft and hopefully will be fixed in the new patch release. This happens in all resolutions and presets on both the R9-290 and GTX970. I have already mentioned the problem with one of the core-threads on my hexacore CPU spiking to 100% usage. SLI GTX970s seem to be a must at 4K for 50fps averages. This time around we see the R9-290 in the lead mainly due to its higher memory bus, something that you can see on multiple occasions in previous benchmarks. I decided to drop the preset on the 4K resolution from the Ultra to Very High as it’s too taxing for a single GPU, mainly due to anti-aliasing. For those wanting to get better performance and hit that 60fps mark with one of our test cards, dropping AA should give a good boost.įar Cry 4 2560×1440 Screenshot Far Cry 4 Benchmark 4K Very High Preset The SLI GTX970s are in a league of their own, at least until we see what the R9-290s have to offer in Crossfire. We see the GTX970 in a slight lead once again. Until and unless this is fixed you should take results with a grain of salt and, of course, your mileage might vary.įar Cry 4 1920×1080 Screenshot FC4 2560×1440 Ultra Benchmarkīoth the R9-290 and GTX970 hold their own even at 1440 on Ultra with averages around 50fps. ![]() You can’t rely on the data to be accurate unless it’s patched so I will be leaving out frame times for the next resolutions. Looking at the frame times we see some spikes that are mainly due to the CPU bug. The Sli GTX970s system is over the 100fps mark but hits lower mins than its single counterpart. Both, of course, over the 70fps mark on average frame rates and above 57fps on the minimums. You can view the exact benchmark run I used below in the video.įor the 1920×10×1440 resolutions the Ultra preset was used while for 3840×2160 (4K) Very High was used.Īt 1080p we see the R9-290 ahead in max frame rates while losing to the GTX970 in min and avg FPS. The benchmark run is 60 seconds using Fraps to record FPS and frame times, and FRAFS benchviewer is used to illustrate frame time graphs. I mixed gunfights, grenade explosions and running in addition to driving so the results are representative of the actual game performance in different scenarios. Nvidia: 344.75 WHQL, AMD: Catalyst 14.11.2 BETAĪs usual before running the benchmark I would set the resolution and preset before rebooting the system.įar Cry 4 hasn’t got a built in benchmark tool so I had to create a demanding scenario to test performance. NPC Models Benchmark Components Far Cry 4 Benchmark System CPUĢXGalax GTX970 EXOC 4GB, 2XMSI R9-290 Gaming 4S AMD have Crossfire disabled in their FC4 compatible driver and are working with Ubisoft to iron out the bugs. As usual I will be running single, SLI and Crossfire setups but, for now at least, only Nvidia have released an official multi-GPU supported driver. ![]() There’s mention of a quick fix on various forums but that doesn’t fully remedy the problem and also lowers texture quality.įind Gamerprofile.xml, edit in notepad and change both the 0’s in DisableLoadingMip0 = “0” and GPUMaxBufferedFrames=”0″ to 1’s.Īfter the quick overview above let’s get into the raw frame rate and frame time data from the benchmarks. It’s replicated when running into new terrains or driving a vehicle. Something that also caught my attention and hopefully will be fixed in the next big patch is the stutter that is caused due to one of the CPU core-threads hitting 100% usage. There’s a way to fix the bug but it isn’t perfect.įind Gamerprofile.xml, edit in notepad and change the 1’s in “Smoothness=”1” and “Smoothness_Ironsight=”1” to 0’s. ![]() Similar to Far Cry 3, we have the dreaded mouse acceleration issue giving a sub-optimal gaming experience. It resembles the previous games in the Far Cry series very closely with a larger open world plus a few additions in regards to weapons and wildlife interaction. Ubisoft, like always, has come out with a few patches early after release and I wanted to wait a week or two before jumping to conclusions about the game’s optimization.įar Cry 4 is an open world first person shooter adventure-action game developed and published by Ubisoft that has been created on the Dunia Engine 2 (a heavily modified version of the original Cry Engine). There’s been a slight delay for our Far Cry 4 benchmark article and with good reason. ![]()
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